My game "HeroSquare" made with Löve has made it to playtest phase, coming soon to Steam!
HeroSquare is a retro-inspired metroidvania, currently in playtesting!
Colorful metroidvania action in HeroSquare! (currently in beta testing)
HeroSquare and the "S" ability in action. (Currently looking for a couple of playtesters!)
The first steps into the green zone in HeroSquare (currently in playtest phase)
Here's one of the hidden shops in HeroSquare! (sound on for the shop-bop)
HeroSquare - Akseli Virtanen - Vibrant 1980s Action and Exploration, inspired by games like 'Adventure' and 'Metroid'
HeroSquare is nearing beta playtest! Here's gameplay from the green zone 🟩
Figuring out accessibility things for HeroSquare, this is the "reduced flashing" setting
Lost in the Forest?
Lost in the forest?
My working title for this area is "Atari heck". Dash ability comes in handy here!
You've been condemned to Atari-heck! 🔥
The Fiery Salamander has learned some new tricks recently!
Fiery Salamander boss fight from my Atari 2600 style metroidvania!
Fiery Salamander Boss Fight from my retro-metroidvania!
Added some quite unstable "walls" in HeroSquare
HeroSquare - Akseli Virtanen - Vibrant Action and Exploration, inspired by games like 'Adventure' on Atari 2600
The walls can get pretty hot in HeroSquare 🔥
The red zone walls can be a bit unstable!
Teleport shenanigans from my upcoming metroidvania!
Here's a little teleport room from my game I happen to really like! (also "B" and "D" abilities make a cameo)
Somebody here suggested adding a dash ability to HeroSquare, I think it feels really great in the game!
Here's a little bit of a new area (and a boss fight). Let me know what you think!