Open World Fun!
Hello!
My party has done great and I've enjoyed the campaign a lot. We have just finished the flying misfortune side quest. They had Felgolos fly them to Ascore over the course of 6 nights. I had an ambush at one point in the mountains.
I also had them land at the edge of Arn Forest where they encountered the rock gnomes there.
As they were leaving Graevelwood in the morning I thought I'd add some flavor and have the gnomes report that fire giants had wanted near the edge of the woods and headed north.
Now at this point as far as main story - my party has not been to the Temple of the All Father. They have a broken conch from the Hill giant den as I wanted them to be able to go there but not teleport yet to the storm giant hold.
Now I want to let them investigate the fire giants but I realized if they follow the trail of the fire giants north from Arn forest I was going to have those giants be heading to Ironslag. But if they do Ironslag now they'll get a conch. Well before they really know or understand what the conchs are for. Could be kind of hilarious if they just teleport to the storm giant hold with no idea what is happening.
I also have a side plot planned for the quest from the temple for them to instead of doing the mounds get an artifact important to the oracle from the evermoors where my Lizardfolk Ranger PC is from and has bad history.
If they skip that I can probably not work that in lol. I could make the fire giants be going somewhere else though. They could be doing to citadel Adbar or somewhere else.
Any good thoughts or ideas here? It's fun either way I'm ready to roll with it - it was just a small detail I added that I in no way thought they would decided to try to chase down.