Good games for new players
I've been struggling to find a game for my group, who are all relatively new to TTRPG's. My main problem is that there seems to be a fundamental disconnect between *rules-*light and *conceptually-*light that doesn't really reflect reality very well. Real people who are actually new to roleplaying - as in, new to the concept of improvisation and pretending to be someone else in a semi-public space - do not do well with OSR or rules lite games because they struggle with what options are available to them.
A game like Cairn or Mothership is fantastic if you've got a good imagination and can spin up a whole personality off "Scientist, owns a boombox, has a jumpsuit that says cowabunga" then it's great but for newbies they look at that and have no idea what to do with it. Just because the rules are simple, doesn't mean they are given the conceptual tools to actually play the game.
But at the same time games with a lot of rules are just as bad for the obvious reason that it's a lot of mental lifting to retain them if you're not used to it.
Blades in the Dark seemed like a good medium because the classes are very evocative, but nobody was really enticed by a heist game, so I feel stuck between a rock and a hard place a bit. I'd really appreciate suggestions for games that have medium/light weight rules but still provide a lot of direction for players.
EDIT: re-reading this post I realized almost immediately that a Powered by the Apocalypse game is the answer to my own question.