3.20 League Info Megathread
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- Announcement Livestream - December 1, 2022 at 11:00 am PST (Countdown)
- Livestream Twitch Drops info - 11am ~ 8pm PST (45 minutes/9 hour interval)
- League Start - December 9, 2022 at 11:00 am PST (Countdown)
Latest Info (updated daily)
Official News
- The Forbidden Sanctum Expansion Name Reveal
- Jewel and Ailment Mitigation Manifesto
- Jewel Changes FAQ
- Monster Mods and Archnemesis Manifesto
- Monster Mods FAQ
- Eldritch Altars Manifesto
- Eldritch Altars FAQ
- Curses Manifesto
- Curses FAQ
- 3.20 Kirac Mods
- Forbidden Sanctum Reveal Information
- 3.20 Patch Notes
- Forbidden Sanctum FAQ
- Recently Asked Questions
- Sanctum Challenge Rewards
- Item Filter Information
- Gem Info
Meta News
- Upcoming News Schedule
- Jewel ailment mitigation roll info
- Rare monsters may be limited to 2-4 monster mods
- Markov chain patch notes
- Beastcrafting recipes for flask mods now show what they do
- Weekend Free Mystery Box Sale
- Vaal Caustic Arrow and Vaal Volcanic Fissure preview
- Uber Eater - jungroan - Nimis - Projectiles are fired in random directions and return at end of flight
New Expansion - The Forbidden Sanctum
Collect Aureus coins and discover its secrets.
New League Breakdown - Sanctum League
A long-hidden Templar enclave has been possessed by a malevolent entity. Explore a rogue-like dungeon with random rooms and encounters. Deeper floors have stronger monsters and modifiers. Four floors have increasingly dangerous encounters and bosses. Each floor has 8 rooms.
Players select a room, complete the encounter, then visit the reward room in each map.
Your Resolve Level is maintained between consecutive rooms. Resolve is reduced by hits from monsters or traps, and are not mitigated by defences; they deal a small amount of damage but primarily reduce Resolve. Resolve hitting zero will eject you from the Sanctum but does not count as your character dying.
- Afflicted Room: Affliction affects your Resolve, Sanctum rewards, or spawns hazards in rooms.
- Unquenched Thirst - 50% reduced Resolve recovered
- Golden Smoke - Rewards are unknown on the Sanctum Map
- Anomaly Attractor - Rooms spawn Volatile Anomalies
- Spiked Shell - Monsters have 50% increased Maximum Life
- Empty Trove - Chests no longer drop Aureus coins
- Spilt Purse - Lose 5 Aureus coins when you lose Resolve from a Hit
- Door Tax - Lose 30 Aureus coins on room completion
- Demonic Skull - Cannot recover Resolve
- Fountains recover 25% of Resolve
- Afflicted Fountains increase Resolve greatly.. but also inflict an Affliction
- Aureus Coins are picked up automatically and lost when Sanctum runs end
- Merchants can grant Boons for Aureus Coins. More merchant stuff and more
- Boons: Grants special benefits for the Sanctum. Debuff monsters or increased Inspiration, etc.
- Viscous Ichor - Monsters have 15% reduced Action Speed
- Untuned Lute - +200 to Inspiration
- Crystal Chalice - You cannot receive any more Minor Afflictions
- Priest's Descry - Upon reaching 0 Resolve, recover to 50% Maximum Resolve once
- More boons
- Accursed Pacts cause a big upside and big downside. Ex.1, Ex.2
- Some rooms offer specific currency, or more valuable currency at the end of Floor or Sanctum.
- New NPC: Divinia
Templar Relics
- Retained between runs; cannot be crafted or traded. Provides buffs to Sanctum mechanics. Can be stored in a special stash like the Heist Locker.
- Sanctified Relic: Limited to one, drop only: provides buffs to characters directly (e.g. Max Res, Onslaught Effect, AoE, Aura effect, Lethe Shade keystone (special corrupted mod), additional strike), +1 power charge, Int stacker mod
General Changes & Game Balance
- Hex Master Keystone - makes Hexes have infinite duration, 20% less Curse Effect
- Divine Vessels can be used by Right Clicking.
- Right Click a Chronicle of Atzoatl to view the map.
- Melee Splash on passive tree
- New totem melee mastery?
- Can open up to 4 Breaches at a time.
Monster Modifier Rework
- Archnemesis system removed.
- Simpler modifier descriptions, closer to how monster modifiers worked pre-Archnemesis.
- Reward modifiers are hidden. More mods = more chance for rewards.
Endgame Atlas Improvements
Atlas Tree Revamp
- Boss Bonuses from nodes have been removed and added directly into the bosses themselves.
- Buffed spawn chance nodes for Extra Content.
- Eldritch Altars now specifically say what item types drop. Lower tier currency are removed.
- Rusted Scarabs are now core drops.
- Maven Witnessed map bosses can now drop Awakened Support Gems.
- Breach 1, Breach 2
- Delirium
- Expedition
- Blight 1, Blight 2
Atlas Memories
- Bestiary: Capture Harvest Monsters for 9 new beastcrafting recipes
- Domination: Shrines buff monsters with Pantheon powers. New Shrine types.
Fracturing Shard -> Fracturing Orb. Fractures a random modifier on items with 4+ mods. Drops from Harbinger. Fracture craft removed from Harvest
Skill Gems
New
- Volcanic Fissure - Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Fissure travels to cursor and summons a geyser of magma balls.
- Frozen Legion - This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo, or Unleash, or used by Totems, Traps, or Mines. Frozen Sweep is used by your Statues to deal damage in an area around them while stepping forward. This skill cannot repeat and can only be used by Statues from Frozen Legion.
Vaal Skills
- Vaal Flicker Strike - causes several additional repeats faster dealing no damage but inflicting a wound debuff, then deals a single hit to affected enemies based on number of debuffs at the end of attack. Can hit the same enemy multiple times.
- Vaal Cleave - killing Rare or Unique enemy buffs Cleave's AOE, damage, and grants culling. Killing Rare enemy grants Monster Mods for 20 seconds.
- Vaal Volcanic Fissure - A fissure travels to a targeted enemy, creates a geyser of magma balls, then repeats a fissure to another random enemy x4 additional times (autotarget).
- Vaal Caustic Arrow - Fires an Arrow that pierces all targets and leaves a linear trail of Caustic Ground under the path of the arrow. Does not stack with other Caustic Ground effects
- Vaal Blade Flurry
- Vaal Venom Gyre
- Vaal Molten Strike
- Vaal Smite
Supports
- Cursed Ground Support - Supported skills create cursed ground. Enemies on the cursed ground from a supported skill are cursed with that hex.
- Hex Bloom: Hexes from Supported Skills are transferred to all enemies within a certain distance when Hexed Enemy dies.
New Uniques (8/15+)
Boss Kill Race Pinnacle Uniques (5/8)
- Regular Eater/Exarch, ben - (from Archnemesis Boss Race)
- Uber Eater - jungroan - Nimis - Projectiles are fired in random directions and return at end of flight
- Uber Exarch
- Uber Maven - ben - Progenesis - Amethyst Flask, causes 25% of Life loss from Damage taken to be taken over 4 seconds instead
- Uber Sirus - steelmage - Oriath's End - explode flask
- Uber Venarius - rawlnx - Rational Doctrine - Jewel, Consecrated Ground vs Profane Ground based on Str/Int
- Uber Uber Elder - ziz - Soul Ascension
- Uber Shaper - gucci - Entropic Devastation - Spells Impale on crit. Grants Call of Steel and increased effect of Spell Impales.
- Ben (Darkee)
- imexile (nickexile11)
- Zizaran
- GucciPradas
- jungroan (jezie)
- Steelmage
- rawlnx (formerly z4kur)
Other New Uniques
- Anathema - Curse Limit is equal to max Power Charges
- Eternal Damnation - reduces Max Resistance but increases Elemental Damage Reduction by half of Chaos Resistance
- Firesong - Ignite Duration on You applies to other Elemental Ailments
- Witchbane - When you kill an enemy by a non-aura Hex, become Immune to Curses for remaining Hex Duration
- Stormshroud - Chance to avoid being shocked = chance to avoid all elemental ailments
Reworked Uniques
- Curse Unique updates
- Heretic's Veil - +2 Curse Gems, buffed reservation efficiency for Curse Gems
- Fated End
- Coward's Chains, Coward's Legacy or Soul Mantle no longer have increased effect of curses
- Sources of Hex on Hit no longer have increased effect
- Ylfeban's Trickery - 100% chance to Curse Enemies with random Hex when they hit you, ignoring Curse Limit
Buffs to endgame weapons
- Starforge - 435 phys %
- Soul Taker - higher phys %/flat phys
- Lioneye's Glare - 194 Phys %
- Full list visualized
New Div Cards (1/10)
- Divine Beauty - 7 Divine Orbs
- The Insane Cat - Corrupted Mageblood
- Auspicious Ambitions - Double influenced Experimented Basetype
Ruthless Mode
Misc
Console
[Kirac Vault Pass 4 - # skins.]
Supporter Packs
- Forge Series
- Clockwork Back Attachment - builds up during killstreak, releases steam at end of Rampage
- Delirious Hideout Decoration - Delirium Fog in hideout, Delirium monster apparitions and Strange Voice voicelines
- Forgeguard Armour Set - shows animation while crafting affixes
- Ethereal Fusing Effect - shows sockets and links above character while crafting, other players can congratulate you on 6-link
- Crowstorm Portal Effect - causes Crows to fly around it if the player is far away
- High Templar Weapon Effect - smites undead and scours the souls of undead you kill
- Gemling Series
- Beehive Weapon Effect - covers your weapon in honey and causes bees to erupt on hit; crits creates big bees
- Stampede Quicksilver Flask - Ghostly Rhoas on Quicksilver Flask
- Gemling Artificer Armour Pack - gear slots shows your socketed gems and animations on crafting Gems/special level up
- Prospero's Ring - drops coins around you and fist bumps players you trade
- Consuming Ooze Pet - consumes corpses and turns them into bones
- Cadiro Perandus Hideout Decoration - Cadiro can be invited as a Vendor and Div Card redeemer in hideout