We shouldn't have to rerun empty failed maps

This is going to be one of those "here's a problem, but I don't know the solution" issues. When dying in a map, we are forced to run the same map again, but the second time there's no content in it. On top of the other penalties like losing loot, league mechanics, and exp, being forced to run a useless map feels like an unnecessary punishment. Nobody wants to run that map when there's a juiced map right behind it.

I don't know what the solution to this is since simply making failed maps passable on the atlas would allow people to just zoom through the atlas to find citadels. Maybe something like "3 fails per day are passable" or something like that would be nice. Maybe this will just feel less bad after 0.1.1 fixes empty maps being terrible.