The game will be friendly to newbies, they said.

How I hate the person who came up with this Sekhem Awakening Challenge system. I just don't have the words to describe how much I hate him. I got to the 3rd boss with so many debuffs that the character simply became unplayable: 55% less damage, no armor, monsters shackle on hit, 25% monster skill speed, takes 120 damage after the room, doesn't get holy water, doesn't see rewards and quests in the next room... I don't know why it's so complicated? Players should get their awakening points easily, and then, if they want to take more challenges, they can make it more difficult. Why make so many debuffs? Why can't you just make it simple instead of new debuffs in the room with the rule change, so that you can REMOVE the debuff, and not replace it or get a USELESS buff for a pretty unpleasant debuff?

You can criticize me, put dislikes, but I will not give up my opinion. Before the release, the game was positioned as "more friendly to beginners", but I see only complications. I remember in the first part I quite easily passed the 3rd labyrinth at a level approximately equal to its requirements (and on the necromancer even earlier). Now I can not get 1 awakening on the necromancer, and on the Mercenary I can not complete the trial to get another +2 points. I do not know what will happen on the 4th trial. Why so many floors? It's just awful.