Feats should be reworked into something both teams can unlock
Quite a few different perspectives have been expressed recently showing the downsides to the current implementation of T3 boots and some of the feats such as first blood. Personally it feels pretty bad to me to get completely locked out of an item because of a bad early game, and even more so if you come back right after. Similar to losing the first three dragons, but managing to get the rest, but with the current implementation of feats that is a permanent deficit you will be fighting through for the rest of the game.
Instead feats should be things you accomplish as a team, and once your team has accumulated enough they then unlock T3 boots, or anything else Riot wants to gatekeep behind them. For example
- Gain a feat for killing each unique member of the enemy team
- Gain a feat for each tower taken
- Gain a feat for each epic jg monster killed
- Gain a feat for w/e kind of aggressive gameplay Riot wishes to encourage
Once a team gains enough feats they unlock T3 boots. So if you have a strong early game and manage to unlock feats early you are rewarded for good gameplay, but at the same time if your team manages to come back you also feel rewarded for doing so.