Dynamic Strike Mission Concept
I want to present you a concept, based on the mobile game Missileer, for dynamic strike sorties in DCS.
Player(s) is/are located with 4x F16 at Hatay with empty Warehouses except some Sidewinders and Mk82s and 50000lb of fuel.
They can accept Missions with different skill ratings from 1-10 stars:
Low star (1-3x) missions consists static targets with easy defense like AAA and manpads.
Rewards are between 50k$-200k$
Mid star (4-6x) missions have better and layered Air Defense: Shorads, SPAA and moving targets and brings between 200k$ - 1mil$.
Nearby airfield can offer DCA
High star (7-10x) missions are protected with Skynet IADS and brings a reward of 1mil - 5mil$.
Via a F10 menu, jets, ordnance and equipment can be bought for "real" prizes.
100x Vulkan round= 3k $
Mk82 = 4k$
AGM88, TGP = 1mil$
1lb of fuel = 1$
The idea behind this is to enforce pilots to use cheap weapons and optimize tactics to fulfill higher strike missions.
What do you think about this concept?