Belly vs Zone

Good Morning Coaches,

Looking for some information, tips, and resources for some sea change modifications to our offense for next year. I've always been a Wing-T guy, but for a variety of reasons I am taking us away from that and to a Gun Triple Offense. As the OC I've settled on taking us to a more Zone Based running game instead of Gap Based. I find that the Wing T, and Gap Based blocking schemes are so expensive. I hate feeling like I have to add a whole play to solve a problem the defense is presenting. The appeal of Zone blocking up front mixed with various backfield actions to create counters is very appealing. Also the idea that Zone will compliment our Triple Option well is also a plus.

The problem I am having is understanding why Inside Zone needs so many rules in identifying the combos, and how the OL work together to identify the Backer they are responsible for. It seems that if each offensive linemen is responsible for the playside gap and working to block that responsibility the rules kind of take care of themselves. Since I we will spend most of our time on installing Veer, I am not looking to add a complex running scheme on top of that. I'm not a huge fan of Iso and Base blocks, which is why I have been reluctant in the past to implement Zone but now I feel the pro's may outweigh the cons.

This is a snapshot of what I am looking at doing. I still like the idea of the lead from the PSW, teaching him to find space in the Zone and work back to MDM.

https://preview.redd.it/0m16vm0mrcee1.png?width=572&format=png&auto=webp&s=229aeefd2b1c8074832e5d85b8bcb10537a27e4f

Also, how do you Hurry-Up tempo coaches go so fast, if the line needs to make so many calls up front to account for the Zone Blocking Scheme. My kids aren't Road Scholars. I am trying to simplify the game as much as possible. See how little I can go into the season with, instead of how much.

For reference we intend on using these plays as main rushing attack

  1. Veer (Inside/Counter)
  2. Zone Dive (Inside Zone or Belly)
  3. Sweep (Jet/Toss/Outside Zone
  4. Power
  5. Double Option (Speed/Lead/Load)