Hiding bodies shouldn't be lethal. Knocked out enemies waking up would be fine. Stealth no-kill playthrough leaves a lot to be desired. (and other complaints from a lil bitch)
- I would be fine if knocked out enemies woke up after awhile. I imagine I would complain in the moment, but it seems dumb for them to be perpetually knocked out. That said: MGSV knocked out enemies stay permanently knocked out. My best bet is game studios have tried enemies waking up and it unfortunately wasn't fun.
- This makes me wish Hard mode enemies didnt wake up, and Very hard they did
- The game does do a good job of only alerting enemies IF they find a body, so it's not a dealbreaker. I just am struggling to imagine the meeting where the majority of business and creative and dev said, "Yes, when you put an enemy in a locker or dumpster, they die. Period."
- EDIT:
- Business: "Sounds like it's not fun"
- Creative: "we have to make more animations"
- Dev: "more dev time"
- Okay, I can see the meeting. Regardless, I dunno. My first playthrough and I'm trying to lean as hard as I can into stealth and quickhacking to see how it is. Stealth games are a very high bar in my book, and I feel cyberpunk is definitely NOT a bad stealth game.
- EDIT: