WW 2.1 Beta - Fishing Rules via Seele Leaks
Fishing point rules:
(1) There are two types of fishing points: fish fishing points and material fishing points. Different fishing points produce different items.
(2) Different fishing spots require you to unlock the corresponding fishing capabilities before you can fish. You can check this on the "Fishing Capacity" interface.
(3) The catchable quantity at each fishing point is different. When the catchable quantity reaches 0, the fishing point disappears and will automatically recover after a certain period of time (the recovery location may be different).
Fishing rules:
(1) When the spear gun falls into the glowing area, clicking the button can increase the fishing progress. The brighter the area, the greater the fishing progress.
(2) When the fishing progress is full, one fishing round will be consumed and one fishing will be carried out, with a certain probability of obtaining the fishing target.
(3) When the number of fishing rounds is used up, fishing can no longer continue and only the catches already obtained can be processed.
(4) During the fishing process, you can directly enter the cabin to handle and interrupt the fishing process.