The first patch is on the way!
I just checked the bug tracker and a new "experimental" version of the game seems to be available, I'm guessing it's only for PC players at the moment. The issue with saves deletion on PS5 hasn't been resolved yet but a good chunk of the bugs are supposedly ironed out! According to the page, "most experimental branch patches will make their way to the default branch after a week or two".
39.08 (Experimental Branch)
- Elevator controls interaction changed to primary action button
- To avoid input focus issues you can now only have one of the following open at once; map, upgrades, inventory
- Fixed: Some transparency issue for control glyphs present in objectives
- Fixed: Tutorial hint prompt to open the notebook was displaying even if no shortcut key was assigned for it
- Fixed: GoG progress based stat achievements should now trigger properly
- Fixed: Dialog option to give the password for illegal businesses was missing
- Fixed: Map now closes when you open inventory/upgrades and vice versa
- Fixed: Case board and window interaction should now be properly disabled when in upgrades or inventory screen
- Fixed: Improved virtual cursor focus for when map and case board are simultaneously active
- Fixed: Pinned items on the case board are now clamped to the board area
- Fixed: The intro music would only play the first time you entered a game
- Fixed: Alterations to interaction hitboxes for ash tray to avoid some unreachable object cases
- Fixed: Faulty collider on room service trolley stopped items on top of it from being picked up
- Fixed: Keys could not be picked up from the floor if a footprint was present below them
- Fixed: Some missing door mats upon generation, mostly in the high rise office building*
- Fixed: Objects marked as trash won’t get deleted as quickly if the player has interacted with them recently (may be a fix for some vanish object reports)
- Requires a new city generation to appear/spawn/see