New update! Sorry, came out November 5th... Not like anything happened that day. It's 13.6 GB

⚙️ Performance Optimizations ⚙️

  • Global Optimizations: Enhanced performance through improvements in shadows, lighting, shaders, and StaticMesh rendering.
  • Minimap Optimization: Increased performance and load times for the minimap.
  • Level Loading Optimization: Improved level loading parameters for smoother transitions.

🛠 UI and Controls Improvements 🛠

  • Save & Scalability Changes: The save file for scalability settings has been renamed, and a new button allows you to re-trigger shader optimization.
  • Logical Key Binding Order: The control settings layout has been updated for easier navigation.
  • Mission & Contract Tracker Visibility: Improved mission and contract tracker visibility on the screen's edges.
  • Fuel Feedback UI: Enhanced UI feedback on fuel consumption for spacecraft.

🆕 New Features 🆕

  • Ship Velocity Indicators: Added a 3D arrow and 2D target icon to display ship velocity in space.
  • Cruise Control & Velocity Mode: New ship speed control with cruise control and manual velocity switch, accessible via input settings.
  • Missile & Enemy Tracking Feedback: Enhanced missile and enemy feedback on ships with radial indicators and improved icon visibility.
  • Fuel Consumption Sampling: Fuel consumption is now measured based on linear input acceleration.
  • Tethered Aim Switch: Added an input to switch between tethered and locked aiming for spacecraft.
  • Group/Clan Chats: Now supports group and clan communication channels.
  • Item Rarity Multiplier: Item rarity now influences the price as a multiplier.
  • Trade System: Introduced a new trading system.
  • Auto-Spawning Flying Enemies: Flying enemies now spawn automatically (currently limited to Velkara) with adjustable frequency in the settings.

🐛 Bug Fixes 🐛

  • Ship Feedback: Resolved an issue with ship machine gun feedback.
  • Server Build Filter: Corrected the server list filter to handle different builds.
  • Tutorial Step Completion: Fixed the tutorial progression to complete only when items are added to inventory.
  • Ship Control Fixes: Yaw control for ships adjusted (requires input reset by players).
  • Explorer Door State: Fixed an issue where the Explorer’s middle door wouldn’t stay open.
  • Bandages Values: Adjusted item values for bandages.
  • Connection Bug: Fixed a bug causing players to disconnect.
  • Inventory Drag & Drop: Resolved various issues with item drag-and-drop in the inventory.
  • Vehicle Camera Flip: Corrected auto camera flip behavior for upside-down vehicles.
  • Ship HUD Enhancements: Fixed ship boost and speed indicators, as well as the HUD’s horizon line alignment with rotation.
  • Ship Damage Handling: Fixed an issue where ships weren’t receiving damage in some cases.

🔧 Other Adjustments 🔧

  • Auto Input Reset: Automatic input reset popup added when build ID changes are required.
  • Admin Improvements: Enhanced features and feedback in the /admin UI.
  • Vehicle Angle Control: Disabled hovercraft angle control by input to prevent unintended angles.
  • Camera Flip on Vehicles: Added upside-down camera flip setup on additional vehicles.
  • Vehicle Color Palette: Limited vehicle skin colors to a static palette.
  • Auto Backup: Implemented automatic backup in case of write failures.

We hope you enjoy these new features, optimizations, and fixes! Thank you for your ongoing support and feedback—keep reporting any issues on our Discord.

See you soon in the universe of QANGA!

The QANGA Team 🌌⚙️ Performance Optimizations ⚙️
Global Optimizations: Enhanced performance through improvements in shadows, lighting, shaders, and StaticMesh rendering.
Minimap Optimization: Increased performance and load times for the minimap.
Level Loading Optimization: Improved level loading parameters for smoother transitions.
🛠 UI and Controls Improvements 🛠
Save & Scalability Changes: The save file for scalability settings has been renamed, and a new button allows you to re-trigger shader optimization.
Logical Key Binding Order: The control settings layout has been updated for easier navigation.
Mission & Contract Tracker Visibility: Improved mission and contract tracker visibility on the screen's edges.
Fuel Feedback UI: Enhanced UI feedback on fuel consumption for spacecraft.
🆕 New Features 🆕
Ship Velocity Indicators: Added a 3D arrow and 2D target icon to display ship velocity in space.
Cruise Control & Velocity Mode: New ship speed control with cruise control and manual velocity switch, accessible via input settings.
Missile & Enemy Tracking Feedback: Enhanced missile and enemy feedback on ships with radial indicators and improved icon visibility.
Fuel Consumption Sampling: Fuel consumption is now measured based on linear input acceleration.
Tethered Aim Switch: Added an input to switch between tethered and locked aiming for spacecraft.
Group/Clan Chats: Now supports group and clan communication channels.
Item Rarity Multiplier: Item rarity now influences the price as a multiplier.
Trade System: Introduced a new trading system.
Auto-Spawning Flying Enemies: Flying enemies now spawn automatically (currently limited to Velkara) with adjustable frequency in the settings.
🐛 Bug Fixes 🐛
Ship Feedback: Resolved an issue with ship machine gun feedback.
Server Build Filter: Corrected the server list filter to handle different builds.
Tutorial Step Completion: Fixed the tutorial progression to complete only when items are added to inventory.
Ship Control Fixes: Yaw control for ships adjusted (requires input reset by players).
Explorer Door State: Fixed an issue where the Explorer’s middle door wouldn’t stay open.
Bandages Values: Adjusted item values for bandages.
Connection Bug: Fixed a bug causing players to disconnect.
Inventory Drag & Drop: Resolved various issues with item drag-and-drop in the inventory.
Vehicle Camera Flip: Corrected auto camera flip behavior for upside-down vehicles.
Ship HUD Enhancements: Fixed ship boost and speed indicators, as well as the HUD’s horizon line alignment with rotation.
Ship Damage Handling: Fixed an issue where ships weren’t receiving damage in some cases.
🔧 Other Adjustments 🔧
Auto Input Reset: Automatic input reset popup added when build ID changes are required.
Admin Improvements: Enhanced features and feedback in the /admin UI.
Vehicle Angle Control: Disabled hovercraft angle control by input to prevent unintended angles.
Camera Flip on Vehicles: Added upside-down camera flip setup on additional vehicles.
Vehicle Color Palette: Limited vehicle skin colors to a static palette.
Auto Backup: Implemented automatic backup in case of write failures.
We hope you enjoy these new features, optimizations, and fixes! Thank
you for your ongoing support and feedback—keep reporting any issues on
our Discord.
See you soon in the universe of QANGA!
The QANGA Team 🌌