Pokémon Extreme Yellow: Kanto at its max (and beyond)!

Pokémon Extreme Yellow

Kanto at its max (and beyond!)

  • Extreme battles
  • Extreme dungeons
  • Extreme plot

https://preview.redd.it/c3a1jjesxytd1.png?width=640&format=png&auto=webp&s=c65beeda234865c93b061ebd15d43b06d6d726e6

Pokémon Extreme Yellow is a difficulty romhack of Pokémon Yellow featuring much tougher battles, complex dungeons, restored content, darker story, completely new areas and story arcs, virtually infinite post-game content, and a plethora of customization and randomization options.

https://youtu.be/mpJMsHOmtlQ

Get ready to live again the original adventure like you have never experienced it before!

Download latest version from here!

Current latest version: V1.3

Extra material:

Release trailer

Discord server

GitHub page

Summary of changes (without spoilers)

  • more than 50 new mons evolutionarily related to the original 151
  • 100 famous attacks coming from later generations
  • all Pokémon can be caught (a living Dex can be completed)
  • Gym leaders, Elite 4, and rival have improved full team of 6 with customized movesets
  • opponents are stronger than ever, with max DVs and Stat Exp (IVs and EVs)
  • opponent AI is drastically improved
  • shiny make their appearance with dynamic probabilities and safety net
  • expanded backstory and deeper psychology for the main characters
  • two whole new cities
  • two new main game arcs
  • secret and post-game new areas, including a Battle Facility with a never-seen-before challenge mode
  • multiple optional subquests
  • various improvements to existing buildings and areas
  • multiple final secret bosses and extended post-game experience
  • powered-up rematches against main trainers
  • inverse battles make their appearance for selected trainers
  • many quality-of-life improvements: non-binary gender selection; portable PC; Attackdex; less dead times; modern-like usage of HMs; and more
  • adaptive Gyms: gym battles scale with the number of badges you own; combined with the removal of some roadbloacks, this allows to face the Gyms in almost any desired order
  • multiple game difficulty options (exp/stats gain, badge boost, level scaling, battle luck
  • various randomization options (wild encounters, trainers' teams, items, type chart)
  • customization options (some Pokémon can have their types changed for extra variety)
  • implemented Heavy Ball and Fast Ball
  • improved Safari Zone experience
  • improved GUI for move info box
  • TMs can be bought infinitely at any Mart after they have been acquired once
  • move relearner and move deleter
  • mid-battle evolution, to live the experience of the anime with epic clutch last-second deus ex machina
  • obedience mechanic has been reworked to apply to all Pokémon, even the one caught by the player, with tighter level caps
  • cities have been lightly reworked to improve walkability
  • widened the experience with the Starter Pikachu

More changes (WARNING! Contains spoilers!)

  • Mega Evolution appears as permanent evolution in Extreme Yellow
  • the Legendary Birds are unlocked after completing three special subquests
  • an NPC that appears randomly in any city after besting the League, and is in search of the final member of their ultimate interdimensional team
  • the Author themeselves (yes, me!) makes an appearance as a fightable post-League boss
  • the so-long-sought super fusion Venustoise is finally catchable
  • Celadon Hotel has available rooms
  • a whole-new location, the Lunar Temple, will play a key role in the main plot
  • Mt Moon has been expanded to be part again of the main plot with a new, much harder maze
  • Starter Pikachu obedience is based on happiness rather than level and number of badges, and at high happiness it will gain extra power
  • a Light Ball is hidden in the region, doubling the damage of the Starter Pikachu
  • Pikachu can Surf and Fly, and it has custom animations and sprites
  • possibility to surrender in trainer battles
  • multiple rumors and urban legends have been merged to create the ultimate end-game maze...

Credits are in the GitHub page