Pokémon Extreme Yellow: Kanto at its max (and beyond)!
Pokémon Extreme Yellow
Kanto at its max (and beyond!)
- Extreme battles
- Extreme dungeons
- Extreme plot
Pokémon Extreme Yellow is a difficulty romhack of Pokémon Yellow featuring much tougher battles, complex dungeons, restored content, darker story, completely new areas and story arcs, virtually infinite post-game content, and a plethora of customization and randomization options.
Get ready to live again the original adventure like you have never experienced it before!
Download latest version from here!
Current latest version: V1.3
Extra material:
Summary of changes (without spoilers)
- more than 50 new mons evolutionarily related to the original 151
- 100 famous attacks coming from later generations
- all Pokémon can be caught (a living Dex can be completed)
- Gym leaders, Elite 4, and rival have improved full team of 6 with customized movesets
- opponents are stronger than ever, with max DVs and Stat Exp (IVs and EVs)
- opponent AI is drastically improved
- shiny make their appearance with dynamic probabilities and safety net
- expanded backstory and deeper psychology for the main characters
- two whole new cities
- two new main game arcs
- secret and post-game new areas, including a Battle Facility with a never-seen-before challenge mode
- multiple optional subquests
- various improvements to existing buildings and areas
- multiple final secret bosses and extended post-game experience
- powered-up rematches against main trainers
- inverse battles make their appearance for selected trainers
- many quality-of-life improvements: non-binary gender selection; portable PC; Attackdex; less dead times; modern-like usage of HMs; and more
- adaptive Gyms: gym battles scale with the number of badges you own; combined with the removal of some roadbloacks, this allows to face the Gyms in almost any desired order
- multiple game difficulty options (exp/stats gain, badge boost, level scaling, battle luck
- various randomization options (wild encounters, trainers' teams, items, type chart)
- customization options (some Pokémon can have their types changed for extra variety)
- implemented Heavy Ball and Fast Ball
- improved Safari Zone experience
- improved GUI for move info box
- TMs can be bought infinitely at any Mart after they have been acquired once
- move relearner and move deleter
- mid-battle evolution, to live the experience of the anime with epic clutch last-second deus ex machina
- obedience mechanic has been reworked to apply to all Pokémon, even the one caught by the player, with tighter level caps
- cities have been lightly reworked to improve walkability
- widened the experience with the Starter Pikachu
More changes (WARNING! Contains spoilers!)
- Mega Evolution appears as permanent evolution in Extreme Yellow
- the Legendary Birds are unlocked after completing three special subquests
- an NPC that appears randomly in any city after besting the League, and is in search of the final member of their ultimate interdimensional team
- the Author themeselves (yes, me!) makes an appearance as a fightable post-League boss
- the so-long-sought super fusion Venustoise is finally catchable
- Celadon Hotel has available rooms
- a whole-new location, the Lunar Temple, will play a key role in the main plot
- Mt Moon has been expanded to be part again of the main plot with a new, much harder maze
- Starter Pikachu obedience is based on happiness rather than level and number of badges, and at high happiness it will gain extra power
- a Light Ball is hidden in the region, doubling the damage of the Starter Pikachu
- Pikachu can Surf and Fly, and it has custom animations and sprites
- possibility to surrender in trainer battles
- multiple rumors and urban legends have been merged to create the ultimate end-game maze...