Patch Notes 13th November
https://playthebazaar-cdn.azureedge.net/beta/PatchNotes.html
Patch Notes:
November 13, 2024
Thank you for your continued participation in The Bazaar's Closed Beta, as well as your positive feedback through the past few weeks!
While we've worked to progressively improve server stability and connectivity, we have also heard your feedback regarding gameplay balancing. Many of today's changes focus on adjusting the power levels of Dooley and Pygmalien, as well as fixing a significant amount of bugs reported on Twitter, Discord, and in game.
We know you're eager to learn the changes, so without further ado, welcome to the second content patch of The Bazaar's Closed Beta. Enjoy!
New Content
Added the Sparring Partner Encounter that challenges your build's performance
Added a variety of new skills
Added a variety of new Level Up options
Art has been updated for a variety of encounters
Balance Changes (General)
Level Up rewards system adjusted; will now show 5 options instead of 3
Level Up reward for Level 5 is now a fixed "Upgrade your Leftmost Item" (the same as Level 10)
Bloodreef Raider now starts with Crow's Nest (Silver Tier) instead of Crow's Nest (Gold Tier)
Significantly increased the rate of combat from the Mountain Pass event
Sponsorship, Cache of Riches, and Regenerative Tincture now scale with player level
Sponsorship is now available to all Heroes
Deadly Crooner now has a Haladie instead of a Yo-yo
Jules' Cafe options no longer cost Gold
Backup Defenses now shields based on player Max Health and starts at Gold Tier
Knife Tricks now reduces a Weapon's cooldown by 5% when you use it and starts at Diamond Tier
Balance Changes (Vanessa)
Shipwreck now starts at Diamond Tier (with +1 Multicast)
Clamera is no longer a Tool and Slows for 1 second (down from 2 seconds)
Swash Buckle (Deadly) now provides double Crit Chance bonus
Swash Buckle (Shiny) now provides double Damage, Heal, and Shield bonus
Balance Changes (Dooley)
All of Dooley's Starting Cores now start at a 7-second cooldown, which does not decrease on upgrade (they were previously at 8 seconds, though there were some inconsistencies)
Robotics Factory now starts at Diamond Tier (with +1 Multicast)
Combat Core now counts as a Vehicle in addition to being a Core and a Weapon
Critical Core (Deadly) now gives +50% Crit Chance instead of doubling its Crit Damage
Bellelista base damage increased to 20 (up from 10) and cooldown reduced to 5 seconds (down from 6)
Weakpoint Detector's damage buff increased to [3/6/9/12] from [2/3/4/5]
Chemsnail has gained "Slow an item for [1/2/3/4] seconds" at 6s CD, Poison on Slow reduced to [1/2/3/5] from [1/2/4/8]
Harmadillo's "When you Shield" effect now deals damage equal to its Shield value
Pierre Conditioner now starts at Diamond Tier
Omega Ray now starts at Silver Tier instead of Gold Tier
Pulse Rifle now starts at Bronze Tier instead of Silver Tier, dealing [10/30/60/100] damage; its cooldown has increased to 4s from 3s; and the Multicast effect now doubles if the Friend is your only Friend
Power Drill now deals [20/40/80/160] damage and "When you Haste, Slow, Freeze, Poison or Burn, charge this [1/1/1/2] seconds"
Monitor Lizard now starts at Bronze Tier
Like Clockwork now gives your Weapons damage and gives double damage if you have a Core that is a Weapon
Fork Lift now deals [50/100] damage from [30/60] for each item to the left of it
Kinetic Cannon now gains [10/20/40] damage from [20/30/40] for the fight when you use a small item
Railgun has been redesigned: it now deals [100/200] damage and is charged [1/2] seconds when you use the Core
Scrap Metal now starts at Gold Tier
Beta Ray now only Freezes small items
Balance Changes (Pygmalien)
Luxury Tent multicast no longer scales to +2 at Diamond
Luxury Tent (Restorative) fixed
Uwashiwali Bird Healing increased to [10/30/60/100] (previously [5/15/30/50]) and its Multicast effect is now +1 Multicast instead of +2 Multicast
Beehive no longer uses all Busy Bees on enemy weapon use; instead, it uses 1 Busy Bee on any enemy item use
Brass Knuckles second effect is now "This has double damage" instead of "While this has 40 or more damage, this has +1 Multicast"
Loupe now starts at Gold Tier
Golf Clubs cooldown increased to 7 seconds from 6 seconds
Crook damage and damage bonus reduced to [10/20/40] from [10/20/50]
Caltrops now starts at Diamond Tier
Beast of Burden damage and damage bonus reduced to [10/20/40/80] from [10/25/50/100]
Balcony value effect now only triggers in combat
Signet Ring now starts Silver Tier instead of Gold Tier
Giant Ice Club now has "When any item gains Freeze, Charge this [1/2] second(s)" (from "If your enemy has a Frozen item, this deals double damage")
Endurance now gives your Heal items +[20/30] Heal for the fight when you use a Weapon and starts at Gold Tier
Vineyard has been redesigned: it now Heals [1/2/3] times its value when you use an item
Landscraper has been redesigned: it now Shields [1/2/3] times its value when you use an item
Model Ship (Deadly) now gives adjacent items 20% Crit Chance for the fight when you use them
Your properties now lose value when you lose a fight with Stained Glass Window
Balance Changes (Other)
Hammer damage increased to [20/40/80] (previously [20/30/40]) and its upgrade effect now targets the item to the left
Necronomicon now inflicts Poison 3 and gives Regen 3 per trigger instead of 1 each
Dragon Whelp (Restorative) is now "Heal equal to this item's damage"
Beach Ball, Cannonball, and Schematics can now be Deadly
Enchanted versions of Scrap Metal, Hammer and Wrench now correctly state they will add the Enchantment to the item they upgrade instead of providing other effects
Bug Fixes
Fixed an issue with player ghosts being buffed at the start of combat
Fixed a bug where enchanted items could lose their buffs when upgraded
Fixed a bug where enchanting an item could cause the item to lose their buffs
Items are only purchased now when you click them or drag them to the Stash or Carpet
The last game mode run will be the one selected when you enter the Hero Select Screen
Corrected a number of tag-related issues with items counting as the wrong thing in some cases
Audio no longer plays for each missing win in the end of run sequence
New confirmation prompt in the gem buying flow when you are short on gems
Legendary Rank number now properly updates when you return to the Main Menu
Items that have new projectiles after being enchanted are properly animating now
The default carpet has changed and should not be found in chests
Settings Menu now appears in front of Gems Purchasing Screen when the escape button is pressed
Fixed a bug where Kina (non-Weapon merchant) had a very small chance of supplying Weapons
Fixed a bug where Cog would haste more than 1 item per activation
Fixed a bug with Shadowed Cloak not showing a tooltip
Fixed a bug with Advanced Synthetics not showing a tooltip
Fixed a bug where Magic Carpet damage buff persisted beyond the fight
Fixed a bug where buying DJ Rob0t at Gold/Diamond Tiers did not spawn items (this fix also means it will spawn Nanobots at all tiers and no longer upgrades existing Nanobots)
Fixed a bug with Bushel Heavy, Turbo, and Icy enchantments where it was not the correct timing (should be "When you Heal")
Fixed a bug where Hakurvian Launcher counted as a Heal item
Fixed a bug with Cash Register (Golden) effect not working from Stash
Fixed a bug with Cash Cannon (Golden) effect not working from Stash
Fixed a bug with Beehive (Golden) effect not working from Stash
Fixed a bug with Business Card (Golden) effect not working from Stash
Fixed a bug with Monocle (Golden) effect not working from Stash
Fixed a bug with Schematic (Golden) effect not working from Stash
Fixed a bug where Makeshift Barricade slowing all enemy items instead of the specified amount
Fixed a bug with Radiant not working on 5 items (Robe, Schematics, Piggles, Pygmalien's Dagger, Teddy)
Fixed a bug where items that destroy themselves stopped the item's effects from triggering other effects
Fixed a bug where Forage sometimes didn't spawn 4 items when you had a Friend
Fixed a bug where Vengeance at Diamond Tier was giving 55% reduced cooldowns instead of 15%
Fixed a bug where some of Dooley's Cores could not be enchanted by Radiant
Corrected a tooltip issue with Bill Dozer where it claimed to be reducing CDs by [20/30/40]% when it is actually [10/20/30]%
Corrected a tooltip issue with Angry Balloon Bot where it claimed to trigger on Shield break: it now reads "When you lose Shield, this gains damage equal to [-/10/20/40]% of the Shield lost."
Clarified Atlatl second effect tooltip to say that it is the damage it has, not the damage it does
Clarified Virus tooltip to say that it doesn't destroy itself
Fishing Net and other item spawners will no longer stop spawning their items when you have a Diamond copy of the item being spawned
The following items and skill tooltips now support upgrade previews: Gatling Gun, Finesse Shield, Barnacle Crusted, Poppy Field, Toolbox, Long Strides, Vengeance. Please note: Previews are a work in progress and better support is coming.
Dam VFX are now animating properly
Barbed Wire price fixed
Idle VO is now Forja instead of default hero VO when players are inside of the Forja Encounter