I'm almost finished with the game (I think) and honestly, WoTR one of the best cRPGs, let alone games, I have ever played. Some thoughts so far:

There is so much choice and depth to the game, that even over a hundred hours in, I'm still utterly obsessed with the game. I haven't been this infatuated with a game in a looong time, and I did play Kingmaker previously, but Wrath of the Righteous just blows it out of the water in just about every aspect. It feels better to play, it feels better paced, and crusade management feels more naturally integrated; whereas I felt in my opinion the kingdom management of Kingmaker could feel very constrictive at times and the way its narrative unfolded over the game made the pacing feel very awkward.

I've not yet finished - I think I'm almost finished, since my only remaining quests are to assault the Threshold and a few DLC ones; all of my crusade stats are max rank, all regions and forts have been captured, my characters are max level - but the experience has been captivating and enchanting so far. I'm in awe of there being twenty-six classes, with 7-8 archetypes each, which overall is a massive amount and that there's even more permutations per character when you take race (and heritages or bloodlines if applicable) into account. And that's without getting into the Mythic Path stuff that can layer on top of that...

I do have one big gripe: my god, the puzzles in this game largely suck. I know puzzles are not uncommon to have in cRPGs at some point or in some form, and I usually don't mind them, but these ones are just terrible. The slab puzzles I found infuriating because you had to stare at tiny icons where all the slabs were named the same with nothing to differentiate them, and I swear on at least one of them I had the correct logic but the solution wasn't exactly the one needed. Then there's Enigma, which is a neat idea in concept, but IMO a poor execution with some puzzles that just feel obtuse for the sake of obtuse to the point it feels less like solving puzzles and more like blind trial and error until you get it right for some reason for half of its puzzles, and I'd be more forgiving if this dungeon full of puzzles also didn't feel like it contained a billion enemies with what felt like more combat than the siege on Drezen for some reason. I usually play on turn-based mode because it feels better to me but there was so much combat it would have taken forever if I didn't turn on RTWP for most of it. And for the record, I love puzzle games, so I'm no stranger to a good puzzle. Anyway, sort of a rant over.

I really like the companions a lot more overall than the ones in Kingmaker - they feel a lot more unique and seem a lot more reactive to what you're doing; and unlike a lot of RPGs don't fall into the trap of just subtly calling your character the most awesome special person and sticking to their values; which is kind of ironic given the whole mythic stuff. You can't change who someone is fundamentally by passing a speech check. I had Wenduag turn on me in Alushinyrra, and I can't say I'm too surprised because her dialogue after recruiting her in Neathholm previously rang so hollow and fake and she's very clear on following who she believes to be strongest. There's no negotiating around that. Also very glad there aren't really any companions that are like, spokesmen to each mythic path like how some RPGs will make companions spokesmen for various factions, they're allowed to exist as individuals. (This is why I wasn't as fond of Pillars of Eternity 2 as its predecessor: the first game had much more interesting companions because in the second, over half have much less depth and are just not-very-interesting spokesmen for their respective factions.)

I do have a question though... is Ember actually a child, or just someone stunted mentally as one? Cause if she's actually a child, it's kind of weird she's in the party and probably a war crime.

When I had the choice, I went Angel, then later went Legend after learning the source of the powers. (I figure, considering the true source of your mythic powers, there would be dire consequences to keeping them, especially since you're more or less told by a god that is the case and nearly everyone with a good alignment is urging you to drop them rather than let yourself be corrupted into a demon, and it felt like the narrative fit best with becoming a legend at that point with how strongly it's being urged I kinda figured there'd be a serious catch sooner or later - you're basically just being handed superpowers for some reason, by unknown means, it almost seems too good to be true and it is! Enjoy slowly becoming a demon, or a demon that thinks it's an angel, or a demon that thinks it's whatever else you chose, loser, you're corrupting yourself with abyssal taint and your companions around you! Sure hope you don't have a succubus trying to resist exactly that, or a tiefling you influenced not to take demonic power and become a hypocrite (I imagine Woljif probably has some serious shit to say to you if you keep the power after telling him not to heed Ygefeles, since you're basically doing exactly what you told him not to). Oh, and you're doing what the villain wants you do by keeping them. Surely there will be no consequences for that. Though it does make choosing other mythic paths on potential replays kind of suffocating knowing all but legend are going to end up inherently evil with demon taint

I love this game already and I'm not even finished, and I already kind of want to go through it again immediately after just to make different choices. This is one of the pinnacles of isometric cRPGs as an entire genre, and I feel confident in saying that. Anyway, I realise now this was just an excuse to get thoughts out that have been bouncing around my brain for a bit and for whatever reason I felt I needed to get them out.

I do note, I am probably something of a 'tourist' as would be derisively called as I haven't ever played the Pathfinder TTRPG, I just really like cRPGs as a genre and I finally got around to checking Wrath of the Righteous out, and the praise it's received is extremely deserved. This is isn't just a cRPG, it's one of the cRPGs and IMO should be up there with the greats of the genre like BG2.