Illari Rework
Here is my attempt at reworking Illari. I have given her a new Passive + ability while reworking Healing Pylon. This post is quite long by has been spaced out into sections, I have provide some notes along side any state changes to passives/abelites to hopefully better explain them.
Feel free to give me any feedback you like.
PASSIVES -
SUPPORT ROLE PASSIVE
(The Same Passive Everyone Support has)
SUN SCORCHED (NEW PASSIVE)
Damaging an enemy temporarily reduces their healing received.
Healing Modification:
- -20% received (Non-Tanks)
- -10% received (tanks)
Duration: 2 seconds
NOTES:
- Dose not stack with itself or the DPS passive (if a player is damage by both Illari and a DPS, they will only receive the healing reduction from the DPS passive).
- Stacks multiplicatively with other modifiers that affect healing received.
- This passive is just a weaker version of the DPS passive.
WEAPON -
PRIMARY FIRE (not changed)
(here is the original version for reference)
SECONDARY FIRE (BUFFED)
(Here is the original version for reference).
Max. Range: Increased from 15.3 to 25 meters.
Reload Time:
- decreased from 2.9 to 2.4 (recharge to full)
- decreased from 3.36 to 3 seconds (cooldown when fully depleted)
ABILITES -
SOLAR SNARE (NEW ABILITY)
Fire a small explosive ball of solar energy. Enemy's hit are slowed for a short duration.
Key Binding: LSHIFT
Cool-Down: 12 seconds
Effect Type: Projectile/area of effect
Damage:
- 5 (Direct Hit)
- 30 (Splash Damage)
Headshot: ✕
Movement Slow: -30% slow
Duration: 3 seconds
Area of effect: 4 meters
Projectile Speed: 30 m/s
Projectile Radius: 20
NOTES:
- This ability works like Ana's biotic Grenade, but instead of anti heal/healing it simply decreases enemy movement speed.
- Note this ability can be fired during captive sun (after you have fired the captive sun projectile)
OUTBURST (CHANGED SLIGHTLY)
(Here is the original for reference)
NEW KEY BINDING: SPACE
NOTES:
- Now can only be activated while in the air. So you will need to jump before you can activate Outburst.
- This ability now more or less works like Hanzo or lifeweaver's lunge/dash ability
HEALING PYLON (REWORKED)
(here is the original for reference)
NEW KEY BINDING: E
Cool-Down:
- 15 seconds (default)
- 25 seconds (under attack)
Healing: 45 over 0.45 seconds (to allies and self)
Rate of fire: 1.25 shots/s
Health: 100
Shields: 100
Cast Time: 0.08 + 0.8 seconds
Duration: 20 seconds
Max. Range: 18 meters
NOTES:
- Healing prioritizes the hero with the lowest health percentage within the pylon's range.
- Cooldown starts immediately after the duration has expired or it has been destroyed by an enemy player.
- Once the duration is complete, the pylon will destroy itself and go on it's default cool-down.
- If the pylon is destroyed by an enemy player, it will go on it's longer cool-down.
- Illari can now only destroy the pylon with the Interact key after it has been deployed for at least 10 seconds. If it hasn't taken damage within the last 3 seconds, this has no effect on its cooldown (placing it on it's default cool-down).
ULTIMATE -
CAPTIVE SUN (Unchanged)