Best economic policy for the Commune of France

Since the COF economic tree was updated in 1.4.3 i´ve been wondering what is the best economic policy for the communards, so i´ve decided to summarize what each one of them have to offer, also just to clarify how the tree works, the trees aren´t mutually exclusive but each policy gives buffs to especific focuses increasing their effects or giving new ones.

France economic focus tree:

https://preview.redd.it/n9gq2w3z1obe1.png?width=1279&format=png&auto=webp&s=054c84a40e3b2aa142e377d9f51cf120db9916f3

Jacobin:

https://preview.redd.it/gj0f3w0z0obe1.png?width=401&format=png&auto=webp&s=f80881298651e03a52722d05aa993e8ad40f1016

They have buffs similar to the russian VES, limiting production growth and favouring cap, i´m not a big fan of this but that´s just my opinion, anyways the mils are very useful to make tanks for the initial conflicts.

Especific Buffs:

+20% Production Efficiency Cap

-30% Production Efficiency Growth

Common Buffs:

+9 Military Factories

Sorelian:

https://preview.redd.it/qcvetdn71obe1.png?width=465&format=png&auto=webp&s=7538ac4763bf78278509f693db9a5a208de11347

Sorelians are centered in "agrarian" policies so they give mixed buffs the most important ones being mil construction speed and that 1% recruitable pop that can be very useful early on to increase your volunteer cap or just in general.

Especific Buffs:

+20% Military Factory Construction Speed

+15% Dockyard Construction Speed

+1% Recruitable Population

Common Bufffs

-15% Consumer goods (730 days) and 5 construction slots

-10% Consumer goods and +10% Factory Output (730 days) and 6 construction slots

+1000 weekly manpower and +30% monthly population (730 days) and 6 construction slots

\3 mils and +5 factory output for 400 days

Orthodox:

https://preview.redd.it/9touvz7s0obe1.png?width=504&format=png&auto=webp&s=2df93ff19c9012b03b2196694e1e1f94f1a3a2e7

They give the most buffs to civilian industry which can be vital to be able to snowball early on

Especific Buffs:

+20% Civilian Factory construction speed

+10% Production Efficiency Retention

+5% Production Efficiency Base

+5% Factory Output

+5% Dockyard Output

Common buffs:

\7 civs

\100% research bonus, 1 for production and 1 for construction

Anarchist:

https://preview.redd.it/pv4yg3gk1obe1.png?width=518&format=png&auto=webp&s=75d31d64f24e62ff96e3166af7f0509ea62958eb

The anarchist are the most special because they give an exclusive (as far as i know) economic policy, Autonomous Communes, which is the reason i think is without a doubt the best policy, also the 6th research slot is just uncomparable with many of the other buffs.

Especific Buffs:

-Autonomous Communes, an economic policy that significantly reduces consumer goods but reduces construction speed

\1 Research Slot

-50% Political Advisor Cost

Common Buffs:

\6 civs

+10% research speed

In my modest opinion the best would be anarchist, you do the specific focuses early on and you then get the civs and mils from the orthodox and jacobin trees.

So what´s your opinion about this new economic tree? It´s definitely a big improvement from the old one and paired with the brand new military tree it made my last cof game really enjoyable albeit a bit hard but that could just be me.