Best economic policy for the Commune of France
Since the COF economic tree was updated in 1.4.3 i´ve been wondering what is the best economic policy for the communards, so i´ve decided to summarize what each one of them have to offer, also just to clarify how the tree works, the trees aren´t mutually exclusive but each policy gives buffs to especific focuses increasing their effects or giving new ones.
France economic focus tree:
Jacobin:
They have buffs similar to the russian VES, limiting production growth and favouring cap, i´m not a big fan of this but that´s just my opinion, anyways the mils are very useful to make tanks for the initial conflicts.
Especific Buffs:
+20% Production Efficiency Cap
-30% Production Efficiency Growth
Common Buffs:
+9 Military Factories
Sorelian:
Sorelians are centered in "agrarian" policies so they give mixed buffs the most important ones being mil construction speed and that 1% recruitable pop that can be very useful early on to increase your volunteer cap or just in general.
Especific Buffs:
+20% Military Factory Construction Speed
+15% Dockyard Construction Speed
+1% Recruitable Population
Common Bufffs
-15% Consumer goods (730 days) and 5 construction slots
-10% Consumer goods and +10% Factory Output (730 days) and 6 construction slots
+1000 weekly manpower and +30% monthly population (730 days) and 6 construction slots
\3 mils and +5 factory output for 400 days
Orthodox:
They give the most buffs to civilian industry which can be vital to be able to snowball early on
Especific Buffs:
+20% Civilian Factory construction speed
+10% Production Efficiency Retention
+5% Production Efficiency Base
+5% Factory Output
+5% Dockyard Output
Common buffs:
\7 civs
\100% research bonus, 1 for production and 1 for construction
Anarchist:
The anarchist are the most special because they give an exclusive (as far as i know) economic policy, Autonomous Communes, which is the reason i think is without a doubt the best policy, also the 6th research slot is just uncomparable with many of the other buffs.
Especific Buffs:
-Autonomous Communes, an economic policy that significantly reduces consumer goods but reduces construction speed
\1 Research Slot
-50% Political Advisor Cost
Common Buffs:
\6 civs
+10% research speed
In my modest opinion the best would be anarchist, you do the specific focuses early on and you then get the civs and mils from the orthodox and jacobin trees.
So what´s your opinion about this new economic tree? It´s definitely a big improvement from the old one and paired with the brand new military tree it made my last cof game really enjoyable albeit a bit hard but that could just be me.