Hoo boy, do I despise the bling cap.

And I'll start by saying that yes, of course I understand why they implemented it in principle.

But I think they fugged up. They shot themselves in the foot. For two reasons:

1) I don't believe removing the cap would significantly affect the amount of players that choose to escalate and refresh at all. I think a heck of a lot of players already choose to make their bling that way out of convenience. Heck, I bet a lot don't even bother to farm to the cap, so what's the benefit in having one?

2) They are basically making their own lovingly crafted sandbox redundant. For everyone all caught up on content, the game is basically once again a dress up and photo simulator, and very little else. It's far more efficient for grinders to hit up their bling hotspots, hit the cap, and then switch off because any further play is a literal waste of time. Removing all incentive to traverse your open world is not smart. It will lead to premature boredom, so whatever they are gaining by forcing people to refresh, they are going to lose when the new players who jumped on board because of the open world inevitably get fed up and leave, and it doesn't have to be that way.

I would happily run around the hills hoovering up loose blings when the fancy takes me, but I'm a weird one. 😵‍💫 And I doubt even I would clear the world of blings every single day. I would just like the option to be there if the fancy took me, instead of feeling like I'm being forcibly booted from the game because to play further might just eat into their profits a teeny, tiny bit.

Agree? Or disagree?