So, once you get the best gear, what's the point?

I'm currently in a place where I don't see the purpose of farming gear because I have a good-enough farming build, and all my inventory is full of purples that I can't sort or move in any reasonable way.

The expansion is at least 2 months away because the guys said in the last grim misadventure that the next one will be on the 15th of february, so at this point I'm looking at my money sitting there and I'm thinking what game I could buy.

And really, I don't see the appeal anymore. Even with potions where you can farm what you want, and the enchantments and whatnot so you can kill super dooper giga turbo bossess... the endgame is just more of the same gear. So your initial farm is to get good enough gear to farm efficiently, but after that what is the point?

At that point you can outfit a new character in a jiffy, and why would you even make him? For farming? You can already farm efficiently. For RPG or cosplay? We already established that the story is pretty inflexible if you want to go a certain theme that doesn't fit exactly the mastery combos that you HAVE to use.


So how would a real endgame look like? Well, you could have something to farm. Like cool-looking skins of a certain dungeon. You get a pick of one skin in a skeleton key dungeon and it costs a billion iron bits.

This is the problem. You have money and no real moneysink.

Maybe I'm stupid, but no one here told or explained to me (let alone the game) what would be good gear to salvage. This is a good money sink. Have a reason to salvage legendaries instead of hoarding them.

What else? Oh. You know how you could play Diablo 2 ad infinitum allegedly? Wouldn't that be cool? To be able to farm exp forever? You can already get unreasonably strong. So why not just let the player get as strong as the variable ranges allow? If you gave him the stat points, this would also make single mastery classess viable.

Endgame in MMOs is based on you never being able to get all the stuff, and always having stuff to do - like collecting skins, killing x rare mobs for achievements and special stuff, CRAFTING legendaries from mats that you need to farm for months and have luck. Then again, this is a single player game with readily-available "trainers", so maybe some of this stuff wouldn't work or be worthy.

At the end, a game needs to be fun. I've seen some older arpgs and they had fewer mobs. While killing a billion mobs per second just by walking in their general area might be fun for a little while because you feel strong, in the long term it definitely isn't fun because it doesn't require skill to be rewarding in such a way.

Speaking about skill, what is also annoying is how you can get oneshotted by mobs and have no feedback on what happened, so in that regard the game isn't predictable in a way that could be "fair" - another requirement for a good game.

So yea I dunno. Food for thought.