Should Warlock be able to deal half as much damage as Titan and Hunter?
I know Warlock class identity is kind of to stand as far back as possible, apply debuffs and deal little damage. Maybe pretend to support teammates if you sacrifice your whole build for it. And I get the reasoning for that is all the Ikora lore where she spawns multiple turrets to play the game at snail speed for her and then plinks from afar while standing in a Rift but this still bothers me:
There aren't any abilities/builds that do half as much damage as Consecration or Combination Blow builds. And the closest ones don't even get their abilities back in <5 seconds like those two builds. And 5 seconds is very generous here for good players it's often 1-2 seconds. It usually takes like 10 weapons kills for Devour to refund a grenade. Please correct me if I'm wrong because the only thing that I found that does close to as much damage as the Consecration ability is Star-Eaters Nova but that's a Super and Consecration recharges 100x faster than that and has 3 times as many ability charges.
Let's say Consecration is an outlier despite the fact it has been in the game for a while now and even if the Prismatic version gets nerfed the above is probably still all true and the Solar version is still there either way. The story isn't different when comparing to a vast slew of other abilities like Prismatic Grapple melee, Combo Blow, Bonk, Banner of War, Unbreakable blast, Hazardous rockets...
So what's the verdict? Should Prismatic Warlock be buffed to at least do half as much damage or get new abilities that enable a comparable aggressive playstyle? Should Consecration/Combo Blow be nerfed? Personally I don't think Combo Blow should. Or is it better for class identity when Warlock can't do half as much neutral play damage as Hunter or Titan? There isn't really a 4th possible option.
Edit: In case this wasn't clear enough I'm talking about neutral gameplay not boss DPS. Should be obvious when I mention things like Devour and "neutral play damage".