D2 has lost ~90% of their audience since the Final Shape

Tweet from Paul Tassi: https://x.com/PaulTassi/status/1876399536681238922?t=TvOHOCVYQ-rs7JB7bOJOaw&s=19

I will leave some other interesting data from Steamcharts.

Peak player count when content was released:

  • Shadowkeep (October 2019): 292,314
  • Season of Dawn (December (2019): 138,593
  • Season of the Worthy (March 2020): 117,425
  • Season of Arrivals (June 2020): 213,681
  • Beyond Light (November 2020): 241,843
  • Season of the Chosen (February 2021): 131,640
  • Season of the Splicer + Vault of Glass (May 2021): 187,504
  • Season of the Lost (August 2021): 177,734
  • The Witch Queen (February 2022): 289,895
  • Season of the Haunted + Duality (May 2022): 178,829
  • Season of Plunder + King's Fall (August 2022): 193,209
  • Season of the Seraph + Spire of the Watcher (December 2022): 121,413
  • Lightfall (February 2023): 316,750
  • Season of the Deep + Ghost of the Deep (May 2023): 193,495
  • Season of the Witch + Crota's End (August 2023): 145,741
  • Season of the Wish + Warlord's Ruin (November 2023): 103,704
  • Into The Light (April 2024): 134,042
  • The Final Shape (June 2024): 314,634
  • Episode Revenenant + Vesper's Host (October 2024): 89,537
  • Episode Revenenant Act 2 (November 2024): 53,629

Lowest peak player count in a yearly expansion:

  • Shadowkeep Year (May 2020): 76,476
  • Beyond Light Year (November 2021): 76,188
  • The Witch Queen Year (November 2022): 60,854
  • Lightfall Year (February 2024): 46,649
  • The Final Shape Year (Last 30 days): 33,948

The peaks reflect the current player sentiment over the game. Right now, Destiny 2 struggles to achieve and retain 20K players in Steam. Act 3 comes tomorrow, take a look next month on what peak count Destiny 2 achieves in January 2025.

EDIT 1: I decided to include some more data from Shadowkeep, Beyond Light and The Witch Queen. There is no clear information from other platforms but Steam, but you can extrapolate how Destiny 2 is doing in other platforms due to having crossplay. Righ now, you can feel the low population in-game, reflected in both Matchmaking Systems (Connection Quality, Queue Time, Player Diversity in matches) and in LFG Systems (Fireteam Finder or other LFGs like Discord Servers). It is impossible to cover the sun with a finger at this point, we are reaching dangerous numbers for a GaaS, specially one with many activities that split the inner population.